Silent Hill 2 Remake - Great Knife
It was an honour to play through the remake of Silent Hill 2 by Bloober Team
The thing that improved the experience most over the original release, for me, is the audio. (Sound Designer moment, I know.)
As much as I love the 2001 release, its diegetic audio always kept me distracted - especially the footsteps with no variations.
Interestingly, in the Team Silent production videos you can see there were many variations per step, so I assume they were cut due to memory limitations.
The remake did a great job of expanding the audio for current technology while staying true to the original style of sound - leaving many cues almost untouched, or preserved as a layer. Insane job on that!
Behind the Redesign
While working on this redesign, I realized I own the exact same M65 jacket as James, so I had all the fun recording the movements myself (:
I also recorded James's efforts and breathing, referencing the original game, which had him far more detached from the world. Nice words for me just being bad at acting.
What I like doing while recording grunts is getting into a real physical state - so I recorded myself doing way more pushups than I thought I could.
Game
Silent Hill 2 (2024) by Bloober Team & Konami