Crysis 3 Nanosuit

I have always adored the original work by Christian Schilling Muyshondt and Florian Jensen (Füsslin) from Team Crytek. Their sound was one of the most significant sparks that inspired me to start experimenting with sound design back in the day.

What went into this one?

🌆 Ambience Design

🎤 Voice Processing

The Nanosuit voice part was very tough to get right; it required meticulous crafting with interconnected effects:

It required countless iterations to balance clarity with the desired mechanical, intelligent, and uncanny voice.

🎰 Ability-Specific Sound Design

Every Nanosuit function received a distinct sonic identity, unified through a shared processing chain with: